![]() ![]() For Windows I'm not sure that will help much due to the permissions they require but I don't know Windows very well. On Linux, at the very least run them under a different user without access to any important data. IMO, it is best to assume that games are hostile from a security perspective. Take Two, like most companies caught with RedShell, solemnly promised to wait a while before reintroducing something like that and to do it less obviously next time. Instead of trying to create a new standard for mod distribution, the aim of this project is to be a more Mac-friendly client to the very good CKAN mod. ![]() That being said, not everything has RedShell level stuff, although a bunch of games did and possibly others are using similar stuff that hasn't been identified. The only way to avoid is to block the game from accessing the network one way or anther. Unfortunately, it seems like essentially all games these days have at least basic phone home telemetry, even the DRM free stuff that still works if it can't connect. ![]() If you dont have a PC, this is probably useless advice, although Boot Camp is still a thing, and most modern Macs support current version of Windows on Boot Camp. I think I've heard that the Linux support is fairly good too but I haven't used it personally. Net, a Windows-specific framework, and thus support off Windows is pretty spotty. It is available on GOG with downloadable installer and that version works fine on an offline Windows 10 system. The mod that allows you to do this is called kRPC and it is reminiscent of an older mod for KSP called kOS (Kerbal operating System), but what makes kRPC superior to kOS is that instead of using its own unique language it comes with client libraries for many popular languages including C, C++, Java, Lua and Python. ![]()
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